Working with modules
Step 1
Write a simple number guessing game. Your game should import the random
module to generate a random integer between 1 and 20. When the program runs, it should prompt the user for a guess and then tell them if their guess was too high, too low, or correct.
If you need an example of how to accept user input on the command line, you will find it in Jupyter notebook 03 - Input and Output
.
Step 2
Modify your game so that it tells the user how many tries it took them to guess the right number.
Step 3
Limit the number of tries a user has to guess the number correctly. If the user doesn’t guess it in the number of tries you’ve limited them to, they lose.